(Chapter 25) Deductive Databases Lecture Notes | Study India

(Chapter 25) Deductive Databases Lecture Notes | Study India

This Contains (Chapter 25) Deductive Databases, With brief Description the same, This also Contains, Motivation, Datalog Query, Rule to Deduce New Tuples, Stratification, Generating Adorned Rules.

Building on the Example: Collisions and Object Interactions Lecture Notes | Study India

Building on the Example: Collisions and Object Interactions Lecture Notes | Study India

This file contains Building on the Example: Collisions and Object Interactions, Collisions in the bouncing boxes example, The Constructor, The update() Method, Collision Handling, The interested Of Collision With () Method, The handle Collision With() Method.

Source Code for Modified Classes- Black Art of Java Game Programming Lecture notes | study india

Source Code for Modified Classes- Black Art of Java Game Programming Lecture notes | study india 

This file contains Source Code for Modified Classes, Game Manager class. the student easily understand and language of notes. and the students gets many ideas and shortcut methods get in this notes.

Chapter 3: The Relational Model Transparencies Lecture notes | study india

Chapter 3: The Relational Model Transparencies Lecture notes | study india

This Contains Chapter 3: The Relational Model Transparencies, with brief description the same, This also Contains, Terminology of relational model, Properties of database relations, Purpose and advantages of views, Attribute Domains, Alternative Terminology for Relational Model.

Chapter 15: Transactions Lecture notes | study india

Chapter 15: Transactions Lecture notes | study india 

This Contains Chapter 15: Transactions, with brief description the same, This also Contains, Transaction Concept, Concurrent Executions, Serializability, Recoverability, Implementation of Isolation, Transaction Definition in SQL, Cascades schedules.

Drag gable Rectangle apple- Black Art of Java Game Programming Lecture notes | study india

Drag gable Rectangle apple- Black Art of Java Game Programming Lecture notes | study india

This file contains Drag gable Rectangle applet, Revisions to Drag Rect, Keyboard event handler for Drag gable Rectangle applet, Creating Bitmap Loops, Using Media Tracker.

Chapter 14: Query Optimization Lecture notes | study india

Chapter 14: Query Optimization Lecture notes | study india 

This Contains Chapter 14: Query Optimization, with brief description the same, This also Contains, Transformation of Relational Expressions, Catalog Information for Cost Estimation, Dynamic Programming for Choosing Evaluation Plans, Materialized views, Generating Equivalent Expressions, Structure of Query Optimizes.

Tutorial/Assignment No. 6 (Transaction Management [Transactions]) Lecture notes | study india

Tutorial/Assignment No. 6 (Transaction Management [Transactions]) Lecture notes | study india 

This Contains Tutorial/Assignment No. 6 (Transaction Management [Transactions]), with brief description the same. This also Contains, Atomicity, Consistency, Isolation, Durability, Partially Committed, the ACID properties, Concurrent execution.

Using Double ­Buffering to Eliminate Flicker- Black Art of Java Game Programming Lecture notes | study india

Using Double ­Buffering to Eliminate Flicker- Black Art of Java Game Programming Lecture notes | study india

This file contains Using this in Constructors, Using the Dancing Rect Class, Using Inheritance, When to Use Inheritance. We explain all the topics in easy way. all the topics written in briefly.

Black Art of Java Game Programming- Adding Complexity to Your Animation Lecture notes | study india

Black Art of Java Game Programming- Adding Complexity to Your Animation Lecture notes | study india 

This file contains Using Double-Buffering to Eliminate Flicker, Using Clipping to Improve Performance. We explain all the topics in easy way. all the topics written in briefly.